Daily plans
A daily plan gathers one day's tasks into a single list with a time window. The parent puts it together in advance, and the child works through it during that window.
Why have a plan at all?
It would be simpler to just hand out tasks with no plan. But the daily plan solves three things that loose tasks cannot:
- The day has a visible start and end. The child knows exactly when "working hours" begin and end. That causes far less friction than a constant "have you done it yet".
- There is a meaningful daily result. Not just whether one task worked out, but whether the day worked out. That is what drives streaks, badges and the sense of longer-term progress.
- It can be adjusted as a whole. If it turns out to be too much, you do not fix it in seven places — you change the next daily plan and you are done.
In practice, the plan is what ends the daily haggling. Once "this is today's list" is agreed, there is nothing to renegotiate every afternoon.
Creating a plan
- Open the Task Planner tab and pick the child and the date.
- Press New plan.
- Set the start and — optionally — the end time.
- Decide whether you want a fixed order.
- Add the tasks — see the Tasks page.
- Press Schedule so the plan reaches the child at the right time.
The time window
The start time determines when the tasks become visible. Before that the child only sees a countdown — so they cannot start early, and they will not forget it is coming.
The end time is optional, but worth setting: it is what gives the day its stakes, and it is what the deadline reminder is based on. Without an end time the plan does not expire on its own.
Fixed or free order?
- Fixed order — the child can only work through the tasks in sequence. Good when tasks build on each other (watch the video first, then take the quiz), or when you want to lock in a routine.
- Free order — the child picks what to start with. With older children this usually works better: the sense of autonomy matters, and the order does not.
What happens after scheduling?
- The child sees a countdown until the start, and gets a notification when the plan begins.
- At the set time the tasks become available.
- The child completes them one by one; anything set to parental review comes to you.
- Towards the end of the window, if there are still doable tasks, the child gets a reminder.
- The plan closes as soon as every required task is settled — or when the window expires.
Plan states
| State | What it means |
|---|---|
| Draft | You are still working on it; the child cannot see it. |
| Scheduled | Ready, but not started yet. The child sees a countdown. |
| Active | Running; the tasks are available. |
| Completed | Every required task was approved. |
| Failed | Closed with at least one required task not completed. |
| Review expired | The window ran out, but submissions are still waiting for your approval. |
That last case matters: if time runs out while you have not looked at a submission yet, the plan does not automatically fail. It waits for your decision. The child can no longer submit anything new, but what they handed in on time still counts.
Scoring — how do stars add up?
There is no complicated formula and no cap at plan level: every approved task pays exactly what you configured on it.
- Approved required tasks pay the configured ⭐ stars.
- Approved bonus tasks pay the configured 💎 diamonds.
- Points are credited when the plan closes — not per submission.
A plan counts as completed when every required task has been approved. If a required task is left unfinished (and its attempts are used up), the plan is marked failed.
But a failed plan does not zero anything out. The points for already-approved tasks are still credited. That is deliberate: a partly successful day is still worth something, and there is no reason to give up at three in the afternoon.
Example
Tuesday evening's plan has four tasks: homework (⭐5), bed-making (⭐3), reading (⭐4) and a bonus matching set (💎2).
Lily completes the homework, the bed-making and the bonus matching, but runs out of her three attempts on the reading. The plan is marked failed — and Lily still receives the 8 stars and 2 diamonds for what she did.
Copying a plan to another day
Most families' weekdays look alike, so the fastest approach is not building a plan from scratch every evening. In the plan's three-dot menu, Clone moves an earlier plan to another date: all tasks and settings are duplicated, and the new plan is created as a draft. After that you only change what differs — swap the quiz for today's lesson and leave the rest.
It helps to keep two or three "template days": an ordinary school day, a training day and a weekend one. Copying those gives you the next day in seconds.
Practical advice
- Keep the window realistic. If there is training between 3 and 7 p.m., give a longer window or put fewer tasks in.
- Do not make the ending too tight. The deadline reminder can only help if there is still time to react.
- Add one bonus task. That gives the fast finisher something to do without raising the daily minimum.
- Treat the first week as calibration. See how much actually gets done and adjust. The goal is not difficulty but doability and consistency.
- Check progress weekly. The statistics show which task types go well and where things get stuck repeatedly.